


Complaining about it is like going to a Michelin three-star restaurant, having an epic multi-hour prix fixe dinner, and then at the very end realizing that the coffee they're serving with your post-dinner cigar is Taster's Choice. That's fifteen minutes of "meh," capping off a bit more than 90 hours across three games. The dream sequences and the final conversation would have worked a hell of a lot better if they had featured a ghostly Kaiden or Ashley instead of some random dead kid (who, let's be honest, died because he was too stupid to listen to the trained soldier trying to save him from monsters).īut, frankly, who cares? The ending of Mass Effect 3 is about fifteen minutes long.

I think Bioware missed an incredible opportunity to instead use the character sacrificed on Virmire-either Kaiden or Ashley-as the analog of the Catalyst and the face of all those Shepard couldn't save.

I didn't buy into the "lost human child represents everyone Shepard couldn't save" thing Bioware was trying to pull us into I utterly failed to connect with the kid character. I'll be the first to say that I didn't particularly like the ending of Mass Effect 3. But I would argue that no ending can invalidate the rest of the game or take away the incredible experience of playing the series. Articles discussing the ending of the game draw commenters who say that the ending destroyed the entire experience of the game and ruined everything and also killed their dog. The ending of Mass Effect 3 has absolutely no bearing on the journey that the player took to get there. There's been a lot of digital ink spilled talking about whether the ending was "good" or "bad," or whether it violated the game's internal consistency or broke the rules of drama, or how someone's particular Commander Shepard character would have come up with a better option. We all know how the series ends: a grievously wounded Commander Shepard has a long conversation with an AI about the nature of the Reapers, and the player is then presented with three (later updated to four) unpalatable choices on how to save the galaxy.
